Mars Dancin'
Lyn Tanner's Submission for MI 445 Project 1
Alterations
1. Changed player control to that of a Rhythm game. Press the WASD keys in time with the beat to move the character one square. A flashing rectangle at the bottom of the scree also flashes in time to act as a visual aid. There is a small grace period where the player can press a key before the beat and it will still count as a successful movement input.
2.Enemies move a single square in time with the beat. Enemies will move to a designated waypoint, upon reaching this waypoint the will begin to move back to their start position, and repeat. The player will die if an enemy comes into contact with them.
3. A unique level layout where the player must avoid enemies, collect the key, open the door, use the teleporter, and reach the goal
Music included is Stadium Rave by Mark Governor
Win splash screen is the win screen from Big Rigs: Over The Road Racing
Known issues
If a player enters the space where a enemy is moving to the player will not die. Similarly, if the player moves to the space an enemy is and the enemy is moving to the space the player is in, the two will not interact and the player will not die. Both of these stem from me altering the FixedUpdate() function to happen in time with the beat. I did not consider that doing so would also effect physic functions such as OnTriggerEnter() which I made use of to determine if an enemy and a player had collided.
While there is a wall (represented by the grey cubes) the player can move through the. While the key(green cube), door(yellow cube) and teleporter(swirling blue effect) all function, the player can beat the level without interacting with any of them.
Intended loss splash Screen is not visible when player dies
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